The Forest Game Cartwheel Baby Gif the Forest Game Gif

2018 first-person survival horror video game

2018 video game

The Woods
TheForest Game.jpg
Developer(s) Endnight Games
Publisher(s) Endnight Games
Manager(s) Ben Falcone
Designer(s) Anna Terekhova
Programmer(southward) Guillaume Kehren
Composer(s) Gabe Castro
Engine Unity
Platform(s)
  • Microsoft Windows
  • PlayStation 4
Release
  • Windows
  • 30 April 2018
  • PlayStation 4
  • 6 November 2018
Genre(s) Survival horror, survival game
Mode(s) Single-histrion, multiplayer

The Forest is a survival horror video game developed and published by Endnight Games. The game takes place on a remote heavily forested peninsula, where the player character Eric Leblanc must fight off cannibalistic monsters while searching for his son Timmy after a plane crash. The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no fix missions or quests, empowering the actor to make their own decisions for survival. Following a 4-yr long early admission beta stage, the game was released for Microsoft Windows in April 2018, and for the PlayStation 4 in November 2018. The game was a commercial success, selling over 5 million copies by the cease of 2018. A sequel game, Sons of the Forest, is nether development, and is set to be released for Microsoft Windows on xx May 2022.[1]

Gameplay [edit]

In The Woods, players command Eric LeBlanc and must survive on a forested peninsula in search of his son Timmy afterwards a devastating airplane crash. Players must survive by creating shelter, weapons, and other survival tools. Inhabiting the peninsula, forth with various woodland creatures, are a tribe of cannibalistic mutants, who dwell in villages on the surface and in deep caves beneath the peninsula. While they are not necessarily ever hostile to the actor, their usual beliefs is ambitious, particularly during the night.[2]

However, the developers wanted players to question whether the peninsula's cannibalistic tribe is the enemy of the player or vice versa.[2] For instance, when get-go encountering the thespian, the cannibals may hesitate to attack and instead discover the player from a altitude, attempt to communicate with the player through effigies, and ship patrols around the player'south base camp. In combat, they regularly attempt to protect one some other from injury, remove torches, surround the player, hide behind cover, elevate wounded tribesmen to safety, go along their distance, use tactical decisions, not overextend into unknown territory, and occasionally surrender out of fear. They are also agape of fire, and will sometimes refrain from budgeted the thespian if there is a campfire or torch nearby. Though at that place are no set missions, there is an optional conclusion to the game.[3]

As the player progresses through the game and explores the caves underneath the forest surface, they will encounter increasingly baroque mutations, including deformed babies and mutants with several extra appendages. The game besides features a twenty-four hours and night cycle, with the thespian able to build a shelter and traps, hunt animals and collect supplies during the twenty-four hour period, and defend themselves against the mutants past night.[four]

As seen in the opening intro of the game, the player possesses a survival guide book that the playable character authors, which contains many useful tips and general information about wilderness survival. The survival guide is likewise crucial because information technology allows for the role player to build blueprints for various different structures that tin can aid the player in their survival. The player can choose to build a specific structure and so select a specific identify where to place that construction in the globe. One time the blueprint is placed, the player then needs to gather the necessary resources, such as sticks, rocks, logs, etc. in order to complete the item structure. The player can cull from diverse structures and buildings in the survival guide. These include bones survival shelters, wooden cabins, treehouses, tree platforms, besides every bit custom-designed structures, which the role player can alter in terms of size, shape, and position. Almost of the shelters and buildings that the player can build also feature an option for saving the game. In fact, this is the only available method for saving, as there is no autosave function in the game. The survival guidebook also provides information about the wild animals of the peninsula. Once the thespian comes beyond a previously unknown species of animal or plant, the player jots it downwardly and it appears in the guidebook. The guidebook also contains a "to-do list", which lists full general goals that the histrion should follow, such as edifice a shelter or exploring unlike caves.

The role player likewise possesses an inventory, which can exist accessed at about any time in the game. Whatever item that the role player gathers, or collects in the world is stored in the inventory, which has a realistic design and shows where each item is stored. Items that tin can be placed in the inventory include tools, weapons, animal meats, furs, and skins, herbs and flowers, a map, a compass, as well every bit other things. The inventory also includes a crafting organisation. Crafting in the game is based on the actor's cognition near combining different components into useful items and tools. For example, in order to craft a bones axe, the player needs to get together and combine a stick, a rock, also as rope. Once the player gathers and places all the required items on the crafting space, a gear icon will become visible, indicating that the player is able to construct a particular tool/weapon. In the inventory, the player can also choose to place 2 desired items/weapons for quick select by assigning them to the D-pad on a PS4 controller or to specific keys on PC.

The player also has a HUD display on the bottom right of their screen. The HUD displays the player's total health, free energy, stamina, hunger, and thirst levels. The amount of stamina available is directly related to the free energy corporeality of the player. Hunger is measured via an icon depicting a human stomach, while the thirst icon depicts a water droplet. Water tin be obtained from various sources, including the numerous lakes and rivers present in the globe, although near of these are contaminated and tin can cause side effects to the player. Polluted water tin can be boiled to purify information technology. Another option is to construct a water collector, which gathers rainwater in a turtle shell. Food tin can be obtained from various animals, plants, and even other humans in the world.

Plot [edit]

The game begins with Eric LeBlanc sitting in an aeroplane with his son, Timmy, before it of a sudden crashes on a remote heavily forested peninsula. Despite being the sole survivors of the crash, a disoriented Eric watches helplessly as Timmy is kidnapped past a man covered in scarlet paint before falling unconscious. Upon awakening in the wreckage, Eric goes out in search of his son but discovers that the peninsula is occupied by feral cannibalistic mutants, and is forced to defend himself while surviving off the land. In his search, Eric finds clues of Timmy's whereabouts in the form of crayon drawings in several caverns. Eric may also spot the man in red from a distance, who will flee if approached.

Timmy's drawings eventually lead Eric to an abased underground lab circuitous endemic past Sahara Therapeutics, a large research visitor responsible for experimenting with creatures on the peninsula. Upon entering the lab, Eric finds the lab'southward personnel dead and discovers that they were studying an artifact called the Resurrection Obelisk. Created by a mysterious group called the Aboriginal Ones, the artifact has the power to resurrect the expressionless merely requires a child cede. Eric as well learns that his son's kidnapper, Dr. Matthew Cross, was a chief researcher at the facility before losing his daughter Megan to an escaped mutant. Driven insane by his girl's death, Cross resorted to using the antiquity and kidnapped Timmy as a sacrifice to revive Megan.

Eric soon finds Cross dead so the antiquity, only to notice Timmy's corpse inside; he had already been sacrificed to revive Megan. Despite being too late to relieve his son, Eric realizes that the motorcar continued to the antiquity can however be used to resurrect Timmy. Going deeper into the facility, Eric finds the revived Megan simply discovers that she has become a deranged monster, and is forced to impale her later she mutates and attacks him. Eric places Megan's body into the artifact, but then realizes that a live sacrifice is needed. He so reaches the facility's observatory and discovers a 2nd artifact known every bit the Ability Obelisk, which functions as a type of EMP device capable of bringing down planes when activated, implying that Cross used information technology to cause the plane crash. Eric is then faced with either activating the antiquity or shutting it down.

The game features ii endings:

  • If Eric activates the antiquity, he causes another plane to crash and finds a cede to revive Timmy. 1 year later, Eric and Timmy have evidently been rescued and are invited onto a talk show to promote Eric's volume, which chronicles his experiences on the peninsula. During the testify, Timmy all of a sudden collapses and begins violently shaking, seemingly near to mutate like Megan did. Eric comforts Timmy and he returns to normal. Years later, an older-looking Timmy is shown investigating an isle called "Site ii" while nevertheless struggling to suppress his mutations.
  • If Eric decides to close downwards the antiquity, he spares the lives of everyone on the plane at the cost of Timmy remaining dead. Eric then leaves the facility and burns a photo of Timmy, choosing to remain isolated on the peninsula indefinitely.

Evolution [edit]

The Forest was inspired by cult films such as The Descent and Cannibal Holocaust and video games like Don't Starve,[4] [five] and was accepted every bit role of Steam Greenlight in 2013.[half-dozen] Canadian-based developers Endnight Games have said that Disney was an inspiration for the game, commenting that they practise non want the whole game to be entirely "dark and depressing."[4] The game is existence developed to be compatible with the Oculus Rift virtual reality headset.[7] Subsequently adding a co-op mode option during development, the team stated that they wished for the game to stay away from the massive multiplayer feel of other games, such every bit DayZ and Rust.[iii] [4]

The development squad has a background in film visual effects, having worked on films such as The Amazing Spider-Homo ii and Tron: Legacy. The initial budget for the game was $125,000.[8] The game was first released for Microsoft Windows via early admission on 30 May 2014 before it officially released on 30 April 2018.[9] [ten] It was later released for the PlayStation four on vi Nov 2018.[11] The game was built using the Unity engine.[12] [13]

Reception [edit]

The game received positive reception during its early on access menses.[sixteen] [17] The game sold over 5.3 meg copies on Windows by Nov 2018.[eight] The game's success spawned a sequel, titled Sons of the Forest, which is under development.[18] Sons of the Forest will release on xx May 2022.[ citation needed ]

References [edit]

  1. ^ "Sons of the Wood - Official Release Engagement Trailer". IGN. 1 December 2021. Retrieved 20 February 2022.
  2. ^ a b Savage, Phil (28 May 2013). "The Forest interview: survival, horror and the VR wilderness". PC Gamer . Retrieved 28 Jan 2014.
  3. ^ a b Matulef, Jeffrey (xiii January 2014). "Aggressive open-world horror game The Forest detailed". Eurogamer . Retrieved 27 January 2014.
  4. ^ a b c d Robertson, John (29 January 2014). "The Wood: survival, horror and the guilt of killing – interview". VG247 . Retrieved ii March 2014.
  5. ^ Matulef, Jeffrey (8 May 2013). "First-person open-world survival horror game The Forest looks bright". Eurogamer . Retrieved 27 Jan 2014.
  6. ^ Barbarous, Phil (11 November 2013). "The Woods trailer shows connected survival, panicked combat and questionable effigies". PC Gamer . Retrieved 28 January 2014.
  7. ^ Hinkle, David (24 January 2014). "Explore virtual reality horror game The Woods in new screens". Joystiq . Retrieved 28 January 2014.
  8. ^ a b McAloon, Alissa (v Nov 2018). "Horror survival game The Forest has sold over 5.3 million copies". Gamasutra. UBM TechWeb. Retrieved six Nov 2018.
  9. ^ Sarkar, Samit (30 May 2014). "Survival horror game The Forest arrives on Steam Early on Access". Polygon . Retrieved xi March 2020.
  10. ^ Horti, Samuel (7 April 2018). "The Forest will leave backside four years of Early on Access on April 30". PC Gamer . Retrieved 11 March 2020.
  11. ^ Romano, Sal (29 Baronial 2018). "The Wood for PS4 launches Nov 6". Gematsu . Retrieved 29 August 2018.
  12. ^ Nunneley, Stephany (25 March 2014). "The Forest looks creepier with every gear up of screenshots released". VG247 . Retrieved 26 March 2014.
  13. ^ "v0.16 Patch notes". The Wood official website. Endnight Games. Archived from the original on 19 April 2015. Retrieved xx July 2016.
  14. ^ "The Forest for PC Reviews". Metacritic. CBS Interactive. Retrieved 13 December 2019.
  15. ^ "The Forest for PlayStation iv Reviews". Metacritic. CBS Interactive. Retrieved 13 December 2019.
  16. ^ Jeffrey Matulef (eight May 2013). "Start-person open-world survival horror game The Forest looks brilliant • Eurogamer.net". Eurogamer.net . Retrieved 7 September 2014.
  17. ^ "The Forest early look: scavenging and survival in a land of clever cannibals - PC Gamer". PC Gamer. eighteen Apr 2014. Retrieved 7 September 2014.
  18. ^ Chalk, Andy (13 Dec 2019). "Sons of the Forest is a demon-hunting sequel to the 'terrifying' survival game The Woods". PC Gamer . Retrieved 25 December 2019.

External links [edit]

  • Official website
  • Official wiki

smithviney1961.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Forest_(video_game)

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